Showing posts with label New Technologies. Show all posts
Showing posts with label New Technologies. Show all posts

Sunday, 29 January 2017

How Virtual Reality is changing how children learn in the classroom

Virtual Reality is the latest in a long line of new technologies which can be harnessed by teachers to help them make their classrooms come alive; to improve further the learning experience of their pupils. Over the past twenty years’, teachers have used videos, DVDs, classroom projectors, interactive whiteboards, and 3D projectors and now they can call upon Virtual Reality. So, what is Virtual Reality (VR) and how it so different? 

What is Virtual Reality? 

In order to experience Virtual Reality, the user needs to put on a headset in which a 360° panoramic image is projected. The technology is simple, it works very much in the same way that enabled a previous generation of children to enjoy 3D images through a Viewmaster. The headset projects a slightly different image to each eye, which gives a 3D effect. As the viewer moves his head to the left and right, the image moves giving a strong feeling of being in situ. By turning around, the viewer can see what is behind him; by looking up he can see what’s above him-it’s ‘real’! 
Surprisingly, it is possible to create a VR experience for less than US$5 by purchasing a simple cardboard kit into which a smartphone can be inserted. The 360° panoramic images used for the ‘virtual experiences’ are produced in two ways. They can be filmed by a 360° camera, in just the same way that Google Street View is mapping cities of the world. Or, they can be computer-generated as in console action games, such as Call of Duty. There are thousands of 360° videos available free on YouTube (just search for ‘360° videos’) and this number will increase exponentially as 360° cameras become commonplace. 

What makes Virtual Reality different? 

The greatest difference between VR and, say, watching a DVD is that VR is an active rather than a passive process. It feels like the real experience. Because the viewer is controlling where he looks and what he focuses on, this inevitably leads to greater engagement. Indeed, Virtual Reality allows the user to experience what is going on in a way that feels authentic. The first time that I put on a VR headset, I went on a roller coaster ride – the experience was so immersive that I had motion sickness! This was not a passive activity it felt real – I experienced every dip and turn. It is this characteristic of creating an experience that makes VR such a versatile and powerful tool for the classroom. 

Virtual Tours 

I am sure we can all recall the experience of trips out of the classroom during our own school days. To be able to see what had been discussed in the classroom gave a clarity and strong memory association that no text book can ever hope to achieve. A huge strength of Virtual Reality in schools is that it gives almost limitless scope for teachers to take pupils on trips anywhere in the world without leaving the grounds. A class can visit China and experience what it is like to walk up and down the crumbling steps of the Great Wall, they can take a stroll along Wall Street gasp at the view from the top of the Burj Khalifa, or even to dive the Great Barrier Reef. All these ‘visits’ are available in the classroom within a matter of minutes – a further bonus for the teacher is that there’s no risk assessment, no budget and no buses! 
But Virtual Reality allows teachers to go further, for VR makes it possible for a pupils to experience the impossible. 

Time Travel 

Virtual Reality allows pupils to go back in time to experience key events in history. It is possible to be there as Martin Luther King makes a great speech; they can wade through World War I trenches, they can be in a dog-fight in the Battle of Britain, build a pyramid in Cairo witness the Execution of Mary Queen of Scots. 

Space Travel 

VR has also made Space Travel available for all. The publication by NASA on YouTube of 360° panoramas of Mars and Pluto makes it possible for teachers to take their classes to outer space. Pupils can explore the Martian landscape from atop the Mars Rover - no space suit required. 

Personalised Learning 

In the past few weeks at JESS, Dubai, Year 5 have met some ancient Egyptians, Year 4 have been to London, Foundation 2 travelled into Space and Year 6 went to Ancient Greece. The children ‘felt’ what it was like to be there and the experience helped them to develop mature responses at a significantly deeper level than would ever be possible from watching a video. Possibly the greatest strength of VR is that the experience is personalised – the child is in control of the experience, he can go at his own pace, choosing to look at what he wants, taking time to look for detail, moving on only when ready. 
Teachers should always be on the look-out for new ways to enable young people to learn, to help them understand more about the world around us and Virtual Reality can now be the latest addition to their toolbox of ways to inspire – and what an exciting addition it is!

This article was published in Emirates Airlines' Absolutely Education Issue One (Feb 2017)

Monday, 20 April 2015

Wearable Tech Policy for School

At Berkhamsted, we are committed to pupils using mobiles devices to support their learning through appropriate use in school and at home. Alongside this, we believe that we have an educational responsibility to help young people manage how and when they use new technologies and thus have always taken an approach that we would rather 'educate' than 'ban',
So working within this context, the Senior Leadership Team this afternoon grappled with the thorny issue of how we approach the issue of 'Wearable Technology' (such as the Apple Watch) in school. It was a thoughtful and lively debate:
On one level, it would appear that there is little difference between having a fully connected mobile device in one's pocket and on one's wrist, so why the fuss?
Well, we decided that there are two reasons why a watch poses additional issues:
  1. First, from a teacher's perspective, wearable technology is very difficult to police.  When necessary, it is relatively easy for a teacher to say 'your phone needs to be in your pocket/bag', it becomes much more difficult to ask the class to remove their watches.
  2. Secondly, from a pupil's perspective, wearable technology is less easy to ignore. The buzz of a phone on vibrate mode in a pocket or bag is out of sight and sometimes earshot - whereas the temptation to catch up on a text/ or social media update is almost impossible to ignore when it's on your wrist.
So, we took a middle way: not banning, but discouraging wearable technology in school: our mobile device policy now has an additional paragraph as follows:

Berkhamsted School Wearable Tech Policy:
  1. If Wearable Tech is worn in lessons or in public areas around the school, the ‘Do not disturb’/’flight mode’ should be activated.
  2. Wearable Tech must not be worn in exams as this will result in disqualification. Exam Regulations do not allow any device capable of mobile communication. 
  3. Our strong advice is that pupils should not bring Wearable Tech devices to school, because they are likely to be a greater distraction than other mobile devices. 
  4. If a Wearable Tech device is deemed by the teacher to be causing a distraction around school, it is liable to confiscation until the end of the school day.

Monday, 30 April 2012

Education and New Technologies

Education has always been quick to embrace the latest technologies and to harness them to its ends. Wax tablets, books, film, sound strip, video, PowerPoint, YouTube Clips et al have been enlisted to the service of education. Throughout this process, the introduction of new technologies has changed the way in which teachers present information to students. To date, they have had a much greater impact on teaching than they have on learning. In most classrooms, the relationships remain the same: the teacher is at the front imparting information and explaining concepts to students who sit before them. Likewise, the fundamentals of independent learning remain unchanged with students still working from printed textbooks, completing tasks set by their teachers, both in and away from the classroom setting. The introduction of ICT into schools, thus far, has had minimal impact on this process – notes may be held electronically, research may be on the Internet, assignments may be word-processed, pupils may put together a PowerPoint presentation which can be emailed to teachers, but fundamentally little has really altered. But this is about to change . . . . the “Mobile Learning” revolution is here.